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NM Raid Talismans PVP Analysis Especially In Regard to ED

11:32 pm, December 19, 2016 El Dorado in it's current state is not working at all as intended. Literally if a team has 2 semi decent tanks and manages to get 2 relics while others have 1 each or non so that they get a point lead [..] View

Attack Rating Curve Now: Diminishing Returns etc

1:32 pm, October 29, 2016 I've Googled and Searched, but the info seems to have dead links and whatnot. I'm at the upgrading point where large amounts of Attack Rating (AR) added or removed make zero appreciable difference to [..] View

Coming back after three years

1:32 pm, June 21, 2016 Hey folks, I am coming back to the game after a three year absence. I was curious if Cirittys talisman setup for tanks is still valid in the 10.9 world or is the new meta adding glyphs other than Bloc [..] View

Questions about aggro generation

1:32 pm, October 7, 2015 I am not sure where make this thread but the Builds & Decks seem like the most appropriate place. I have a question about aggro generation that has been bothering me for a while but I have nev [..] View

Story-viable (and possibly after) Ele/Something AOE focused build help

12:32 am, September 22, 2015 Hi All, So after an incredibly long period of absence I have decided to reply this game from scratch only to find out AOE spells took major viability hit and to learn I know very little about the game [..] View

Crit as a stat

12:32 am, August 1, 2015 Just a small thought I've had for a long time: what if crit were slightly buffed? I've thought of 3 possibilities: 1) every point of crit rating would give more critical chance. It doesn't need to be [..] View

March Mid-Range Madness!!! - The next GGOT Tournament! - March 28th!

11:32 pm, March 8, 2015 (Skip to next set of parenthesis if the intro is TL;DR for you) *The band begins to play upon the stage, drums rolling, horns blasting, guitars wailing and he enters from stage right; pants black, his [..] View

Idea for PVP balancing

1:32 pm, September 23, 2014 This is basically a set of simple ideas to balance PVP in such a way that uneven team sizes, gear strength, and team capabilities can be handled such that PVP is more accessible and functional even wi [..] View

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