1:32 pm, March 28, 2017
343
Starting Tank set-up
Hi,
here is my Hammer/Chaos, Weaken/Block build.
I am wondering if I am not too much weakens.
The idea is to:
Trucker engage,
Molten Steel
Escalation x4, Grip Whip, Reality Fracture, Molten Steel.
Then I keep hitting with Grip Whip for builder (throwing the Escalation in if Weaken start lowering or to raise aggro a bit more).
Bone Breaker and Consequence as consummable but using Reality Fracture if several mobs or if I have trouble maintaining aggro.
Unstopable Force is there to maintain health and/or remove CC depending on the situation.
Supposedly after the initial Escalation build up, I should/could maintain the weakens stack with my blocks procs and hammer hit.
Weapons: chaos/hammer
- Cost: 540 AP (Link to Deck)
Actives
1. Escalation
2. Reality Fracture
3. Grip Whip
4. Molten Steel
5. Trucker
6. Consequence
7. Unstoppable Force
8. Empty
Passives
1. Agitator
2. You're Next
3. Immovable Object
4. Contradiction
5. Blindside
6. Breakdown
7. Cool, Calm & Collected
8. Empty
Viper's Deck Manager Import:
I supposed this is a standard evident newbie build, right ?
*Edited the rotation to take Breakdown into account.
*Edited to incorporate Agitator and switch Bone Breaker and Molten Steel for a better synergy with the CC&C. Should possibly lessen the problem of over-weakening.
here is my Hammer/Chaos, Weaken/Block build.
I am wondering if I am not too much weakens.
The idea is to:
Trucker engage,
Molten Steel
Escalation x4, Grip Whip, Reality Fracture, Molten Steel.
Then I keep hitting with Grip Whip for builder (throwing the Escalation in if Weaken start lowering or to raise aggro a bit more).
Bone Breaker and Consequence as consummable but using Reality Fracture if several mobs or if I have trouble maintaining aggro.
Unstopable Force is there to maintain health and/or remove CC depending on the situation.
Supposedly after the initial Escalation build up, I should/could maintain the weakens stack with my blocks procs and hammer hit.
Weapons: chaos/hammer
- Cost: 540 AP (Link to Deck)
Actives
1. Escalation
2. Reality Fracture
3. Grip Whip
4. Molten Steel
5. Trucker
6. Consequence
7. Unstoppable Force
8. Empty
Passives
1. Agitator
2. You're Next
3. Immovable Object
4. Contradiction
5. Blindside
6. Breakdown
7. Cool, Calm & Collected
8. Empty
Viper's Deck Manager Import:
Code:
VDM%-%6388290%-%7080760%-%6861220%-%6837812%-%6861224%-%7094274%-%6861223%-%undefined%-%6390136%-%6861867%-%6861869%-%7080754%-%6861909%-%7094290%-%6368906%-%undefined
*Edited the rotation to take Breakdown into account.
*Edited to incorporate Agitator and switch Bone Breaker and Molten Steel for a better synergy with the CC&C. Should possibly lessen the problem of over-weakening.