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Open buildings in Fusang

11:32 pm, January 18, 2017 Most of the time, PvP takes place in large open spaces, giving a competitive advantage for range weapons. I would like to reverse this situation and bring at the same time a new tactical dimension to [..] View

What if, eldorado is actually very bad

12:32 am, July 14, 2016 Hello! there was recently well... hmm... "event" in wich talking abaut ED went sideways. The air of that discusion was poisonus and i would like to avoid it while talking abaut ED, becous [..] View

PvP Problems and SOLUTIONS.

12:32 am, April 5, 2016 It is my understanding that PvP has only gotten worse since the last time i tried it. And it is only getting worse. From my POV, there is Only One major Problem with PvP and 2 minor issues. The Majo [..] View

A Note About Faction Decks

11:32 pm, February 8, 2016 A piece of advice that we have to dispense to new players over and over again is about the Faction-specific decks, and I thought it would be useful to jot down a detailed explanation we can point at. [..] View

Dear Funcom: Why "nerfs" aren't a solution, and why you need to stop doing them

12:32 pm, January 16, 2016 Dear Funcom & Co, Some of you reading this might have picked up it's in another thread, but I can't help but feel I need to get this message across. I like having options in your game, as m [..] View

Dearest Funcom

11:32 pm, January 14, 2016 Dear Funcom & Co, Some of you reading this might have picked up it's in another thread, but I can't help but feel I need to get this message across. I like having options in your game, as man [..] View

PvP Rewards (ED vs SH)

11:32 pm, March 14, 2015 So I wanted to discuss a bit about PvP rewards because I think there is a very clear imbalance in rewards that is causing problems in queue (Specifically for SH) To do this, I am going to make some ed [..] View

Update Notes Enhanced Player Experience: Game Update 1.11

11:32 pm, March 11, 2015 GENERAL * Fast travel has been added to the map UI. * Using /reset now automatically resurrects you at the closest anima well.Tilty says... In order to make travelling through the bigger playfields ea [..] View

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