11:32 pm, January 18, 2017
Most of the time, PvP takes place in large open spaces, giving a competitive advantage for range weapons.
I would like to reverse this situation and bring at the same time a new tactical dimension to [..]
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12:32 am, July 14, 2016
Hello!
there was recently well... hmm... "event" in wich talking abaut ED went sideways.
The air of that discusion was poisonus and i would like to avoid it while talking abaut ED, becous [..]
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12:32 am, April 5, 2016
It is my understanding that PvP has only gotten worse since the last time i tried it. And it is only getting worse. From my POV, there is Only One major Problem with PvP and 2 minor issues.
The Majo [..]
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11:32 pm, February 8, 2016
A piece of advice that we have to dispense to new players over and over again is about the Faction-specific decks, and I thought it would be useful to jot down a detailed explanation we can point at. [..]
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12:32 pm, January 16, 2016
Dear Funcom & Co,
Some of you reading this might have picked up it's in another thread, but I can't help but feel I need to get this message across.
I like having options in your game, as m [..]
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11:32 pm, January 14, 2016
Dear Funcom & Co,
Some of you reading this might have picked up it's in another thread, but I can't help but feel I need to get this message across.
I like having options in your game, as man [..]
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11:32 pm, March 14, 2015
So I wanted to discuss a bit about PvP rewards because I think there is a very clear imbalance in rewards that is causing problems in queue (Specifically for SH)
To do this, I am going to make some ed [..]
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11:32 pm, March 11, 2015
GENERAL
* Fast travel has been added to the map UI.
* Using /reset now automatically resurrects you at the closest anima well.Tilty says...
In order to make travelling through the bigger playfields ea [..]
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