12:32 am, July 15, 2016
430
Newbie progression into endgame.
Hello. I am new.
There's undoubtedly hundreds of these threads lying around here, but with the recent meta change due to passive/elite revamp, i will go ahead and ask these questions again on behalf of players new to endgame TSW content:
1. Between scenarios, NMs, raids, etcetera, what content is more efficient to prioritize getting access to, for QL10.1/QL10blue geared folk?
Example: I want to get into NMs but i feel my gear is not up to speed. I barely have enough hit and most of my other glyphs/signets are blue/green.
So far i've stuck to farming time efficient missions and scens with this build, swapping in more stuns or defensive shotty cooldowns on occasion.
http://www.tsw-builder.com/#17v14070...75110141436a01
Should i just go ahead and queue for NMs instead, or run misssions 24/7?
1.1 Is Gross Anatomy still the go-to DPS elite passive for DPS with little to no Crit, or has it been nerfed into oblivion and it's better to go Thunderstruck/Livewire/Seal The Deal?
2. What is the stat priority for group content, besides getting enough Hit for the desired content and then role specific stats?
Example: I assume the easiest to start with would be DPS in NMs.
So i'm focusing on getting 650 hit out of a head+major glyphs and at least green signets recommended for a dps build like this:
http://www.tsw-builder.com/#17v73377...21210141236a11 (passives corrected)
Only after that am thinking to get more Pen, Crit, a health piece?, etc.
2.1 What if i want to tank? Is getting Hit>Block>Pen still the way to start out tanking with blade/hammer, blade/chaos, chaos/hammer, blade/shotty?
3. Is it better to spend BBs on upgrading glyph stats once i've got a full set, or is upgrading weapons/head/majors first preferable?
Or aux weapons for that matter?
4. At what point should one start worrying about augments? Kickbacks? Stims? Stupidly expensive signets like Laceration?
Self explanatory.
Thank you.
There's undoubtedly hundreds of these threads lying around here, but with the recent meta change due to passive/elite revamp, i will go ahead and ask these questions again on behalf of players new to endgame TSW content:
1. Between scenarios, NMs, raids, etcetera, what content is more efficient to prioritize getting access to, for QL10.1/QL10blue geared folk?
Example: I want to get into NMs but i feel my gear is not up to speed. I barely have enough hit and most of my other glyphs/signets are blue/green.
So far i've stuck to farming time efficient missions and scens with this build, swapping in more stuns or defensive shotty cooldowns on occasion.
http://www.tsw-builder.com/#17v14070...75110141436a01
Should i just go ahead and queue for NMs instead, or run misssions 24/7?
1.1 Is Gross Anatomy still the go-to DPS elite passive for DPS with little to no Crit, or has it been nerfed into oblivion and it's better to go Thunderstruck/Livewire/Seal The Deal?
2. What is the stat priority for group content, besides getting enough Hit for the desired content and then role specific stats?
Example: I assume the easiest to start with would be DPS in NMs.
So i'm focusing on getting 650 hit out of a head+major glyphs and at least green signets recommended for a dps build like this:
http://www.tsw-builder.com/#17v73377...21210141236a11 (passives corrected)
Only after that am thinking to get more Pen, Crit, a health piece?, etc.
2.1 What if i want to tank? Is getting Hit>Block>Pen still the way to start out tanking with blade/hammer, blade/chaos, chaos/hammer, blade/shotty?
3. Is it better to spend BBs on upgrading glyph stats once i've got a full set, or is upgrading weapons/head/majors first preferable?
Or aux weapons for that matter?
4. At what point should one start worrying about augments? Kickbacks? Stims? Stupidly expensive signets like Laceration?
Self explanatory.
Thank you.
References
1. https://forums.thesecretworld.com/showthread.php?97128-Newbie-progression-into-endgame&goto=newpost