12:32 am, May 31, 2015
394
Your chance to save me from a costly redirection.
Just getting back into the game after a lengthy hiatus, never really got into the game before so never made a lot of progress. My current character has entered Blue Ridge Mountains with a decent chaos/fists burst-build centered around survivability, haven't ran into any trouble doing the content there but I'm sick of playing that build and so would like to transition into a new build as efficiently as possible. Unfortunately, with as little development as my character has, transitioning into a new build means grinding and spending points so there's no testing my ideas before I invest the hours making this new build a thing.
Which is all just a length way for me to ask, hey, this build idea I'm going to post, is it viable for solo play or will I just put myself through alot of frustration for nothing?
TSW Deck Builder Link
The rotation is pretty straightforward.
Shockx3, Anima Charge, Tear 'Em Up, Blazex2. With scary groups I'd Shock then Flashpoint first. Weird loners get Powerline at the start of my rotation. Surgical Steel replaces Tear 'Em Up when HP's are low.
I've gone out of my way to make sure I'd only have to climb 3 outer wheel trees before starting to use this build to minimize the time before I could have something playable. And of course once the basics are down I'd fine tune the build. Maybe swap out Shock/Volatile Currents for Arc Flash/Chain Reaction and replace Toxic Affinity with something else. Not sure what yet, Live Wire would be easy enough, but something else from a completely different tree is certainly possible, the fine tuning will be fun and can be experimented with without the same time constrictions.
But for this basic build, will it work in the middle to later parts of Blue Ridge and through the early to mid-parts of Egypt?
Which is all just a length way for me to ask, hey, this build idea I'm going to post, is it viable for solo play or will I just put myself through alot of frustration for nothing?
TSW Deck Builder Link
The rotation is pretty straightforward.
Shockx3, Anima Charge, Tear 'Em Up, Blazex2. With scary groups I'd Shock then Flashpoint first. Weird loners get Powerline at the start of my rotation. Surgical Steel replaces Tear 'Em Up when HP's are low.
I've gone out of my way to make sure I'd only have to climb 3 outer wheel trees before starting to use this build to minimize the time before I could have something playable. And of course once the basics are down I'd fine tune the build. Maybe swap out Shock/Volatile Currents for Arc Flash/Chain Reaction and replace Toxic Affinity with something else. Not sure what yet, Live Wire would be easy enough, but something else from a completely different tree is certainly possible, the fine tuning will be fun and can be experimented with without the same time constrictions.
But for this basic build, will it work in the middle to later parts of Blue Ridge and through the early to mid-parts of Egypt?